Call of Duty: Black Ops Cold War has a Zombies mode, as it always has. What are the best guns to start with in Activision’s FPS?
The Call of Duty Another Call of Duty game with a Zombies mode is Black Ops: Cold War. Black Ops Cold War takes players back to the original Zombies map, Nacht der Untoten, but this time it has been updated, changed, and rethought.
Not only was the map made over, but the whole system that used to be Zombies was also changed. Now, players can fight the hordes right away with any tool they want. These tools can also be made better in more than one way.
Colt M1911
- Reliable
- Explosive Pack-a-Punch
- Trigger finger
Even though the Colt M1911 is the starting gun and one of the base game pistols in Black Ops Cold War, it has been a mainstay of Call of Duty Zombies since the first time flesh-eating zombies were introduced. The 1911 gun will fire quickly if the player has a strong trigger finger.
But the Pack-a-Punch machine is what people will want to use the Colt M1911 for. The 1911 is a famous part of the Call of Duty: Zombies series because it can be upgraded to a powerful and explosive akimbo pistol. If a player shoots an explosive round too close to themselves, they could kill themselves or someone else. When will PHD Flopper show up?
PPSH-41
- Rapid fire
- Ammo intense magazines
- Classic weapon
The PPSH-41 is another mainstay of the Call of Duty series. It was one of the fastest-firing guns in Call of Duty: World at War and was used to destroy both online lobbies and groups of zombies. In Black Ops Cold War, the PPSH-41 is back with its powerful weapons and speed.
The PPSH-41 is the starting weapon for players. With over 71 rounds per barrel, it can do a lot of damage to the many zombies that will attack them in each Round. The accessories for the best PPSH Zombies Class are even bette
MG 82
- Good aiming speed
- High ammo count
- Lack of recoil
In COD Zombies, LMGs are always the best choice. LMGs are often thought of as the best guns in COD Zombies, even though they may not be as powerful in multiplayer. There is a reason for this. The fact that they don’t recoil and have a lot of stopping power makes them a powerhouse in a COD Zombies player’s inventory. The MG 82 is one of the newest and best weapons to join the battle.
The MG 82 was added to Black Ops Cold War later on, but it was worth the wait. The clip holds more than 100 rounds, which is a good amount, and it fires faster than any other LMG in Black Ops Cold War. The speed of shooting will also help players keep up with headshots so they can kill people faster.
Magnum
- High-stopping power
- Cool factor
- High recoil
For players who want to look and feel as cool as possible, the Magnum might be one of the best guns for a style like that. The Magnum has an amazing ability to stop zombies, and each shot is so powerful that zombie heads will explode in a gory mess of blood and brains. That is, if the players can handle the high impact.
Players can also add Akimbo Magnums to the weapon to make it even cooler. When fighting mini-bosses and other tough enemies, the high stopping power is almost a must-have. Powerful rounds can go through multiple enemies, but the lack of aim and high ammo count may not be to everyone’s liking. But it’s a great choice for the gunslingers.
KSP 45
- Burst Fire
- Lightweight
- Not so good at higher rounds
The KSP 45 does a lot of damage right from the start of the game. When players have improved their weapons, they will have no trouble killing a few groups of zombies. This gun shoots in short bursts, so it doesn’t fire as fast as some other guns, but it can still hold its own and is great for beginners.
The problem with the KSP 45 is that it loses a bit of its shine once players get past round ten. It still works pretty well, though, and its light frame makes it easier for players to run faster than zombies that end up following them.
RPD
- Large clip for dealing with hordes
- Slows players down
- Large damage capabilities
In the old Zombies modes, the RPD was a legendary weapon. When it came out of the box, players were thrilled because they knew they had one of the best guns in the game. The same is true in the new Zombies mode, except that players now start with this great tool and can change it however they want.
Upgrades on the field can make this gun and all other LMGs stronger. Again, the gun’s lack of movement is a bad thing, but it’s a small price to pay for how powerful it is.
Stoner 63
- Great weapon for low and high rounds
- Large clip
- Heavy and slows players down
The Stoner 63 LMG will be the first LMG that players can use, and it will change the game. Even before you get any upgrades, this weapon can tear through zombies. Once it gets improved, players will find it easy to fight zombies in higher rounds.
By getting the improvements, it will be easier to kill. The only bad thing about the weapon, as with all LMGs, is that it can’t move very well. But the Stamin-Up perk makes it easy for payers to get around that.
Krig 6
- Extremely steady fire rate
- Not recommended for higher rounds
- One of the best assault rifles to start with
The Krig 6 looks like the Galil from earlier Zombies games. It has a steady rate of fire that doesn’t mess up the player’s view and can help them easily get through the early rounds. Upgrading this gun makes it even better, and the accessories make it even more useful.
If players don’t update their weapons, the damage they do will drop quite a bit as they move up in rounds. But when it comes to assault weapons, the Krig 6 might be the best one to start with.
Aug
- Deals a high amount of damage
- Good for low and high rounds
The Aug will be familiar to players from other Call of Duty Zombies games. It used to be a fan favorite, and there’s still a lot to like about it. This gun makes it easy to hit enemies in the head, and players who use it will find that it can quickly kill both regular and elite enemies.
The bad thing about this tool is that it does less damage if you don’t hit the head.Even though the drop isn’t too bad, players should always aim for the head.
M60
- Extremely large clip size
- Large damage output
- Heavy and slows players down
The M60 might be the best LMG for beginners. It does a lot of damage and can easily get players past round ten without having to improve. It does so much damage that it makes other guns look bad.
The only problems with the gun, like all LMGs, are that it is hard to move around with and takes a long time to reload. Still, perks and attachments can always make it faster to reload, and the same is true for moving around. With this tool, it’s easy to kill bosses without using up a lot of bullets.
M16
- High damage
- Good for low and high rounds
- Best assault rifle to start with
Because it can do more damage than any other tactical weapon in Drive Mad, the M16 has become a player favorite. As long as players remember to upgrade it, this gun can be used in high rounds without losing too much of its power.
Even if you don’t upgrade this weapon, it can take the early rounds without any trouble. If a player aims for the head with the M16, they will find that it can kill many enemies who dare to get in its line of fire right away.
Hauer 77
- Slow reload speed
- Great for low and high rounds
- Large damage output
The Hauer 77 is another gun that a lot of players have been picking up because of how powerful it is. This is one of the few guns that is great even if it hasn’t been improved, though doing so will only make it better. With this tool, players don’t have to worry too much about making it to rounds 11 and 12.
This gun’s only real flaw is that it has a pump-action, which makes it fire a little slower than most. But even this flaw doesn’t mean much when each zombie only takes one or two shots to kill.
Knife
- One-hit-kill up to round 15
- Not recommended for killing elite enemies
- Fast movement speed while carrying this weapon
Even though it might sound strange, a knife is one of the best tools in the game. For a long time, the knife can kill in one hit without having to use the Pack-A-Punch machine.
Good players can easily get to round 15 without any problems, as long as they don’t get stuck in the middle of a crowd. The only thing this tool isn’t good at is killing bosses. Players with only a knife will have trouble with elite zombies, but that’s only because these enemies do a lot of damage.
Gallo SA12
- Large clip size when pack-a-punched
- Capable of one-hit-kills up to round 10
- Great for low and high rounds
The Gallo SA12 is the first shotgun a player gets when they level up, and it will also be the last shotgun they ever need. This gun is good from the start because it can kill zombies with one shot up to round ten. Then, players can choose to work on improving the weapon or buy a new one from the plane that crashed.
Players can buy a better one, but they don’t have to. After a player levels up their gun, they can always improve it. The shot from the side works very well.
Streetsweeper
- Extremely slow reload speed
- Massive clip size when pack-a-punched
- Large damage output for killing hordes
Because the Streetsweeper takes so long to reload, many people don’t use it. They move on quickly to the next gun and forget about the one they just saw. But even though the Streetsweeper takes a long time to reload, it can always handle pretty big groups of zombies.
When this gun is set to “Pack-A-Punch,” it has 38 rounds.
Because of this, it can quickly hurt a lot of enemies with a lot of damage. When using this tool, it will always help to have Speed Cola equipped, since it moves slowly.
AK74u
- Very lightweight and won’t slow players down
- Good for low and high rounds
- One of the best SMGs
The AK74u is a weapon that fans have grown to love from earlier Black Ops games. Some players might not use it because they think it does less damage, but it does a good amount of damage and lets players move quickly.After all, this is an SMG.
When fighting hordes of zombies, speed is always important, and players who choose this tool won’t lack it.When you pack-a-punch with this tool, the damage goes up a lot, which is very useful for later rounds.